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Channel: maya blog: maya tutorials and maya information: 3D CG labo
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Maya tutorials:character setup (3): IK handle

  In this tutorial I will explain the method of setting the IK handles.

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Maya tutorials:character setup (4): facial animation

In this tutorial, I will explain the method of animation of face of the character (facial animation). I will explain the setting of the constraints and the blend shape deformers.

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Maya tutorials:character setup (5): facial animation with Wire Deformers

In this tutorial, I will explain the method of facial animation with Wire Deformers.

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Maya tutorials: making hair

In this tutorial, I explain two methods of making hair. It is a method of using transparent mapping on NURBS and using Paint Effects.

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Maya tutorials: making eyeballs and building the materials (1) simple method

In this tutorial, I am going to explain how to make eyeballs (eyes), and how to set up their materials.

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Maya tutorials: making eyeballs and building the materials (2) advanced method

In this tutorial, I am going to explain a method of setting the material of eyeballs. It is a method that is easy to correspond to the change in the size of the iris and pupil.

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Maya tutorials: twinkle effects

In this tutorial, I am going to explain how to make twinkling effects. I explain the method of making twinkling effects from Shader and the method of making from light.

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Maya tutorials: polygon modeling (1) basic operation

In this tutorial, I am going to explain the basic operation of polygon modeling. This is chapter (1), it will continue up to chapter (4).

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Maya tutorials: polygon modeling (2) operation of the polygon mesh

In this tutorial, I am going to explain how to separate, extract, and combine the polygon mesh.

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Maya tutorials: polygon modeling (3) Subdiv Proxy

In this tutorial, I am going to explain the smoothing of the polygon mesh and the usage of the Subdiv Proxy.

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Maya tutorials: installing V-Ray demo

I am going to explain how to install V-Ray for Maya Demo

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Maya tutorials: polygon modeling (4) symmetric modeling by the instance

Symmetry by subdiv proxy is done to the local coordinate of the object. You use the Instance option of Duplicate when you make the object symmetrical around the origin of the world coordinates.

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Maya FAQ: How do I get shadows?

There is no shadows. How do I get shadows?

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Maya FAQ: How can I read a higher version of maya scene file?

In this tutorial, I explain a method to rewrite a ASCII file of Maya and to read by a lower version of Maya.

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