Maya tutorials:character setup (3): IK handle
  In this tutorial I will explain the method of setting the IK handles.
View ArticleMaya tutorials:character setup (4): facial animation
In this tutorial, I will explain the method of animation of face of the character (facial animation). I will explain the setting of the constraints and the blend shape deformers.
View ArticleMaya tutorials:character setup (5): facial animation with Wire Deformers
In this tutorial, I will explain the method of facial animation with Wire Deformers.
View ArticleMaya tutorials: making hair
In this tutorial, I explain two methods of making hair. It is a method of using transparent mapping on NURBS and using Paint Effects.
View ArticleMaya tutorials: making eyeballs and building the materials (1) simple method
In this tutorial, I am going to explain how to make eyeballs (eyes), and how to set up their materials.
View ArticleMaya tutorials: making eyeballs and building the materials (2) advanced method
In this tutorial, I am going to explain a method of setting the material of eyeballs. It is a method that is easy to correspond to the change in the size of the iris and pupil.
View ArticleMaya tutorials: twinkle effects
In this tutorial, I am going to explain how to make twinkling effects. I explain the method of making twinkling effects from Shader and the method of making from light.
View ArticleMaya tutorials: polygon modeling (1) basic operation
In this tutorial, I am going to explain the basic operation of polygon modeling. This is chapter (1), it will continue up to chapter (4).
View ArticleMaya tutorials: polygon modeling (2) operation of the polygon mesh
In this tutorial, I am going to explain how to separate, extract, and combine the polygon mesh.
View ArticleMaya tutorials: polygon modeling (3) Subdiv Proxy
In this tutorial, I am going to explain the smoothing of the polygon mesh and the usage of the Subdiv Proxy.
View ArticleMaya tutorials: installing V-Ray demo
I am going to explain how to install V-Ray for Maya Demo
View ArticleMaya tutorials: polygon modeling (4) symmetric modeling by the instance
Symmetry by subdiv proxy is done to the local coordinate of the object. You use the Instance option of Duplicate when you make the object symmetrical around the origin of the world coordinates.
View ArticleMaya FAQ: How can I read a higher version of maya scene file?
In this tutorial, I explain a method to rewrite a ASCII file of Maya and to read by a lower version of Maya.
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